We have been building TEAMS-Designer and TEAMS-RDS in both 32bit and 64bit versions. However, for most users, we recommend the 32bit version. This is based on the following considerations:
- 32bit versions can comfortably scale to models of size 5000 failure modes and tests. Outside of NASA, almost none of our customers have models bigger than 5000 failure modes. Most of our customers create models that are a few hundred failure modes to a few thousand. Thus, 32bit versions provide sufficient scalability for almost all our customers.
- Most customer sites have a mix of 32bit and 64bit OSs. Standardizing on 32bit version allows all users to run the same exact version.
- Standardizing on the 32bit version for most of our installed base allows us to simplify our quality control and distribution process.
See the following table for our performance test results for different models of different sizes.
|Model Size||Testability Analysis Memory Usage||GUI/Reachability Memory Usage||Testability Analysis Runtime|
|10,000||293MB||288MB||1 min, 44s|
|14,000||280MB||301MB||4 min, 4s|
|20,000||1.88GB||311MB||8 min, 11s|
|39,000||1.79GB||1.29GB||19 min, 1s|
Memory and runtimes for models of different sizes in 32bit TEAMS-Designer.